Your application must provide a list of products for sale. This can be done in your Application with code.
Each product must be of one of the following Types:
Consumable | Can be purchased repeatedly. Suitable for consumable items such as virtual currencies. Cannot be restored. |
NonConsumable | Can only be purchased once. Suitable for one-off purchases such as extra levels. Restorable. |
Subscription | Has a finite window of validity. Restorable. |
You can declare your product list programmatically using the ConfigurationBuilder.
A unique cross-store identifier must be supplied for all products, and one of the aforementioned types.
using UnityEngine;
using UnityEngine.Purchasing;
public class MyIAPManager {
public MyIAPManager () {
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
builder.AddProduct("100_gold_coins", ProductType.Consumable);
// 初始化 Unity IAP...
}
}
By default Unity IAP assumes that your product has the same identifier across all the App stores.
For example, in the previous example, Unity IAP would use an ID of “100_gold_coins” when communicating with every App store.
There are occasions when it is not possible to reuse the same product identifier across every store, such as when publishing to both iOS & Mac stores which prohibit developers from using the same product ID across both.
In these situations a mechanism is provided to tell Unity IAP the product’s correct identifier where it differs from the cross-platform ID.
using UnityEngine;
using UnityEngine.Purchasing;
public class MyIAPManager {
public MyIAPManager () {
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
builder.AddProduct("100_gold_coins", ProductType.Consumable, new IDs
{
{"100_gold_coins_google", GooglePlay.Name},
{"100_gold_coins_mac", MacAppStore.Name}
});
// 初始化 Unity IAP...
}
}
In this example the product is known as “100_gold_coins_google” on Google Play and “100_gold_coins_mac” on the Mac App store.
It is recommended that you reuse the same product identifiers across all stores where possible.
Note that defining store-specific identifiers changes only the identifier Unity IAP uses when communicating with stores; you should continue to use the product’s cross-platform identifier when making API calls.