Version: 2017.1
public static bool Toggle (bool value, params GUILayoutOption[] options);
public static bool Toggle (string label, bool value, params GUILayoutOption[] options);
public static bool Toggle (GUIContent label, bool value, params GUILayoutOption[] options);
public static bool Toggle (bool value, GUIStyle style, params GUILayoutOption[] options);
public static bool Toggle (string label, bool value, GUIStyle style, params GUILayoutOption[] options);
public static bool Toggle (GUIContent label, bool value, GUIStyle style, params GUILayoutOption[] options);

参数

label (可选)开关前的标签。
value 开关的显示状态。
style 可选 GUIStyle
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.


另请参阅:GUILayout.WidthGUILayout.HeightGUILayout.MinWidthGUILayout.MaxWidthGUILayout.MinHeightGUILayout.MaxHeightGUILayout.ExpandWidthGUILayout.ExpandHeight

返回

bool 开关的选中状态。

描述

创建一个开关。

\ 选择开关控件时显示一个按钮。

using UnityEngine;
using UnityEditor;

public class EditorGUILayoutToggle : UnityEditor.EditorWindow { bool showBtn = true;

[MenuItem("Examples/Editor GUILayout Toggle Usage")] static void Init() { EditorGUILayoutToggle window = (EditorGUILayoutToggle)EditorWindow.GetWindow(typeof(EditorGUILayoutToggle), true, "My Empty Window"); window.Show(); }

void OnGUI() { showBtn = EditorGUILayout.Toggle("Show Button", showBtn); if (showBtn) if (GUILayout.Button("Close")) this.Close(); } }