label | 显示在字段上方的标签。 |
value | 要编辑的值。 |
options | An optional list of layout options that specify extra layouting
properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Vector3 用户输入的值。
创建用于输入 Vector3 的 X、Y 和 Z 字段。
\ 测量 2 个游戏对象或 3D 空间中 2 个位置之间的距离。
using UnityEditor; using UnityEngine;
public class EditorGUILayoutVector3Field : UnityEditor.EditorWindow { float distance = 0f; Vector3 obj1; Vector3 obj2;
[MenuItem("Examples/Measure Distance between 2 objects")] static void Init() { EditorGUILayoutVector3Field window = (EditorGUILayoutVector3Field)EditorWindow.GetWindow(typeof(EditorGUILayoutVector3Field), true, "My Empty Window"); window.Show(); }
void OnGUI() { GUILayout.Label("Select an object in the Hierarchy view and click 'Capture Position'"); EditorGUILayout.BeginHorizontal(); obj1 = EditorGUILayout.Vector3Field("GameObject 1:", obj1); if (GUILayout.Button("Capture Position")) obj1 = Selection.activeTransform.position; EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal(); obj2 = EditorGUILayout.Vector3Field("GameObject 2:", obj2); if (GUILayout.Button("Capture Position")) obj2 = Selection.activeTransform.position; EditorGUILayout.EndHorizontal(); EditorGUILayout.LabelField("Distance:", distance.ToString()); if (GUILayout.Button("Close")) this.Close(); }
void OnInspectorUpdate() { distance = Vector3.Distance(obj1, obj2); this.Repaint(); } }