Version: 2017.1
public static void SetFloat (string key, float value);

参数

key 要在其中写入浮点数的键的名称。
value 要写入存储的浮点值。

描述

设置由 key 标识的偏好设置的浮点值。

// Simple script that allows a float value to be editted
// in a slider. The final value is written into the Editor Preferences.

using UnityEngine; using UnityEditor; using System;

public class SetFloatExample : EditorWindow { static float floatValue = 0.0f;

[MenuItem("Examples/Preferences SetFloat Example")] static void Init() { Rect r = new Rect(10, 10, 200, 100); SetFloatExample window = (SetFloatExample)EditorWindow.GetWindowWithRect(typeof(SetFloatExample), r); window.Show(); }

void Awake() { floatValue = EditorPrefs.GetFloat("FloatExample", floatValue); }

void OnGUI() { floatValue = EditorGUILayout.Slider(floatValue, -1.0f, 1.0f); if (GUILayout.Button("Save float " + Convert.ToString(floatValue) + "?")) { EditorPrefs.SetFloat("FloatExample", floatValue); } if (GUILayout.Button("Close")) this.Close(); } }