Version: 2017.1

描述

在新窗口打开时调用。

当新编辑器窗口启动时,系统会调用 Awake() 消息。这类似于 在游戏对象启动时调用 Awake() 的方式。

// Show how Awake is called as an EditorWindow starts
// In the script the Awake message changes the string variable.

using UnityEditor; using UnityEngine;

public class AwakeExample : EditorWindow { static string s = "hello";

[MenuItem("Examples/Awake Example")] static void Init() { AwakeExample window = (AwakeExample)GetWindow(typeof(AwakeExample)); window.Show(); }

public void OnGUI() { EditorGUILayout.LabelField("Text Field: " + s); }

public void Awake() { Debug.Log("Awake"); s = "demo"; }

public void OnDestroy() { Debug.Log("OnDestroy"); } }