listener | 负责处理购买相关事件的应用程序的监听器。 |
builder | Unity IAP 配置。 |
使用指定的监听器和配置初始化 Unity IAP。
下面是针对示例商店类初始化 Unity IAP 的示例。
using UnityEngine; using UnityEngine.Purchasing;
public class MyStoreClass : MonoBehaviour, IStoreListener { void Awake() { ConfigurationBuilder builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); builder.AddProduct("levelpackfoo", ProductType.NonConsumable); UnityPurchasing.Initialize(this, builder); }
public void OnInitialized(IStoreController controller, IExtensionProvider extensions) {} public void OnInitializeFailed(InitializationFailureReason error) {} public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs e) { return PurchaseProcessingResult.Complete; } public void OnPurchaseFailed(Product item, PurchaseFailureReason r) {} }