返回处于活动状态的游戏对象。(显示在检视面板中的对象)。
它还将返回可能为预制件或不可修改对象的游戏对象。
// Rotates the selected Game Object +45 degrees if the user presses 'g' // or -45 degrees if the user presses 'Shift + g' // If no object is selected, the Menus are grayed out.
@MenuItem ("Example/Rotate Green +45 _g") static function RotateGreenPlus45() { var obj = Selection.activeGameObject; obj.transform.Rotate(Vector3.up*45); }
@MenuItem ("Example/Rotate Green +45 _g", true) static function ValidatePlus45() { return Selection.activeGameObject != null; }
@MenuItem ("Example/Rotate green -45 #g") static function RotateGreenMinus45() { var obj = Selection.activeGameObject; obj.transform.Rotate(Vector3.down*45); }
@MenuItem ("Example/Rotate green -45 #g", true) static function ValidateMinus45() { return Selection.activeGameObject != null; }