Version: 2017.1

WebCamTexture.videoRotationAngle

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public int videoRotationAngle ;

描述

返回一个顺时针角度(以度为单位),可以使用此角度旋转多边形以使摄像机内容以正确的方向显示。

创建 WebCamTexture 前请 调用 Application.RequestUserAuthorization

// Starts a camera and assigns the texture to the current renderer.
// Updates polygon's orientation according to camera's given angle.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public WebCamTexture webcamTexture; public Quaternion baseRotation; void Start() { webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; baseRotation = transform.rotation; webcamTexture.Play(); }

void Update() { transform.rotation = baseRotation * Quaternion.AngleAxis(webcamTexture.videoRotationAngle, Vector3.up); } }