返回从下载的数据生成的不可读的 Texture2D(只读)。
与 texture 相同,但将纹理标记为不可读,以有效地释放系统内存。
另请参阅:TextureImporter.isReadable。
// Get the latest webcam shot from outside "Friday's" in Times Square
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public string url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg"; IEnumerator Start() { // Start a download of the given URL WWW www = new WWW(url);
// Wait for download to complete yield return www;
// assign texture Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = www.textureNonReadable; } }