物理引擎生成的接触点。
每个接触均包含一个接触点、法线和碰撞的两个碰撞体(请参阅 ContactPoint)。
从内部 OnCollisionStay 或 OnCollisionEnter,能够
始终确保 contacts
至少有一个元素。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnCollisionStay(Collision collision) { foreach (ContactPoint contact in collision.contacts) { print(contact.thisCollider.name + " hit " + contact.otherCollider.name); Debug.DrawRay(contact.point, contact.normal, Color.white); } } }
// A grenade // - instantiates a explosion prefab when hitting a surface // - then destroys itself
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform explosionPrefab; void OnCollisionEnter(Collision collision) { ContactPoint contact = collision.contacts[0]; Quaternion rot = Quaternion.FromToRotation(Vector3.up, contact.normal); Vector3 pos = contact.point; Instantiate(explosionPrefab, pos, rot); Destroy(gameObject); } }