与 otherRigidbody 的碰撞中涉及的传入 Rigidbody2D。
如果未将 Collision2D.collider 附加到 Rigidbody2D,这可能是 null。
另请参阅:Collider2D 和 Rigidbody2D。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnCollisionEnter2D(Collision2D collision2D) { //If the object we collided with was a Runner and not a Catcher. if (collision2D.transform.name == "Runner") { StartCoroutine(StuckInTheMud(collision2D)); } }
//Freeze the object in position for 5 seconds public IEnumerator StuckInTheMud(Collision2D victim) { victim.rigidbody.isKinematic = true; yield return new WaitForSeconds(5f); victim.rigidbody.isKinematic = false; } }