Version: 2017.3

NetworkServer.SendUnreliableToAll<MSG>(short,MSG)

切换到手册

参数

msg 消息结构。
msgType 消息类型。

返回

void 如果消息已发送,则成功。

描述

将指定消息结构作为不可靠消息发送到所有连接的客户端。

using UnityEngine;
using UnityEngine.Networking;

public class UnreliableMsgTypes { public static short MSG_LOGIN_RESPONSE = 1000; public static short MSG_SCORE = 1005; };

public class UnreliableScoreMessage : MessageBase { public int score; public Vector3 scorePos; }

class GameServer { void SendScore(int score, Vector3 scorePos) { UnreliableScoreMessage msg = new UnreliableScoreMessage(); msg.score = score; msg.scorePos = scorePos;

NetworkServer.SendUnreliableToAll(UnreliableMsgTypes.MSG_SCORE, msg); } }