Version: 2017.3

Profiler.EndThreadProfiling

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public static void EndThreadProfiling ();

描述

释放性能分析器用于线程的内部资源。

Profiler allocates memory to store information about the thread. To free that memory use EndThreadProfiling. Once called, Profiler stops collecting any data on the thread. Calling the function on the main thread will produce an error.

using UnityEngine;
using UnityEngine.Profiling;
using System.Threading;

public class ExampleClass : MonoBehaviour { CustomSampler sampler; void Start() { sampler = CustomSampler.Create("MyCustomSampler"); var thread = new Thread(MyThreadFunc) { IsBackground = true }; thread.Start(); }

void MyThreadFunc() { Profiler.BeginThreadProfiling("My threads", "My thread 1"); // Now samples will show up in the profiler timeline view for (int i = 0; i < 10; i++) { sampler.Begin(); // ... sampler.End(); }

// Unregister the thread before exit Profiler.EndThreadProfiling(); } }