position | 屏幕上用于字段的矩形。 |
label | (可选)显示在字段前的标签。 |
value | 要编辑的曲线。 |
color | 显示曲线时使用的颜色。 |
ranges | 约束曲线范围的可选矩形。 |
AnimationCurve 用户编辑的曲线。
创建一个用于编辑 AnimationCurve 的字段。
Curve field in an Editor Window.
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor;
public class EditorGUICurveField : EditorWindow { AnimationCurve curveX = AnimationCurve.Linear(0, 0, 1, 0); AnimationCurve curveY = AnimationCurve.Linear(0, 0, 1, 1); AnimationCurve curveZ = AnimationCurve.Linear(0, 0, 1, 0);
[MenuItem("Examples/Curve Field demo")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUICurveField)); window.position = new Rect(0, 0, 400, 199); window.Show(); }
void OnGUI() { curveX = EditorGUI.CurveField( new Rect(3, 3, position.width - 6, 50), "Animation on X", curveX); curveY = EditorGUI.CurveField( new Rect(3, 56, position.width - 6, 50), "Animation on Y", curveY); curveZ = EditorGUI.CurveField( new Rect(3, 109, position.width - 6, 50), "Animation on Z", curveZ);
if (GUI.Button(new Rect(3, 163, position.width - 6, 30), "Generate Curve")) AddCurveToSelectedGameObject(); }
// A GameObject with the FollowAnimationCurve script must be selected void AddCurveToSelectedGameObject() { if (Selection.activeGameObject) { FollowAnimationCurve comp = Selection.activeGameObject.GetComponent<FollowAnimationCurve>(); comp.SetCurves(curveX, curveY, curveZ); } else { Debug.LogError("No Game Object selected for adding an animation curve"); } } }
这是可对附加游戏对象 进行动画化的运行时脚本:
// Note that this must be FollowAnimationCurve.cs
using UnityEngine; using System.Collections;
public class FollowAnimationCurve : MonoBehaviour { public AnimationCurve curveX; public AnimationCurve curveY; public AnimationCurve curveZ;
public void SetCurves(AnimationCurve xC, AnimationCurve yC, AnimationCurve zC) { curveX = xC; curveY = yC; curveZ = zC; }
void Update() { transform.position = new Vector3( curveX.Evaluate(Time.time), curveY.Evaluate(Time.time), curveZ.Evaluate(Time.time)); } }
position | 屏幕上用于字段的矩形。 |
property | 要编辑的曲线。 |
color | 显示曲线时使用的颜色。 |
ranges | 约束曲线范围的可选矩形。 |
label | (可选)显示在字段前的标签。传递 [[GUIContent.none] 可隐藏标签。 |
创建一个用于编辑 AnimationCurve 的字段。