position | 屏幕上用于开关的矩形。 |
label | (可选)开关前的标签。 |
value | 开关的显示状态。 |
style | 可选 GUIStyle。 |
bool 开关的选中状态。
创建一个开关。
Toggle control in an Editor Window.
// Use a toggle button to show/hide a button that can close the window. using UnityEngine; using UnityEditor;
class EditorGUIToggle : EditorWindow { bool showClose = true;
[MenuItem("Examples/EditorGUI Toggle usage")] void Init() { EditorGUIToggle window = (EditorGUIToggle)GetWindow(typeof(EditorGUIToggle), true, "My Empty Window"); window.Show(); }
void OnGUI() { showClose = EditorGUI.Toggle(new Rect(0, 5, position.width, 20), "Show Close Button", showClose); if (showClose) if (GUI.Button(new Rect(0, 25, position.width, 100), "Close Window!")) this.Close(); } }