msg | 消息结构。 |
msgType | 消息类型。 |
void 如果消息已发送,则成功。
将带有指定类型编号的消息结构仅发送到已准备就绪的客户端。
请参阅 Networking.NetworkClient.Ready。
using UnityEngine; using UnityEngine.Networking;
public class ReadyMsgTypes { public static short MSG_LOGIN_RESPONSE = 1000; public static short MSG_SCORE = 1005; };
public class ReadyScoreMessage : MessageBase { public int score; public Vector3 scorePos; }
class GameServer { public GameObject gameObject;
void SendScore(int score, Vector3 scorePos) { ReadyScoreMessage msg = new ReadyScoreMessage(); msg.score = score; msg.scorePos = scorePos;
NetworkServer.SendToReady(gameObject, ReadyMsgTypes.MSG_SCORE, msg); } }