如果启用,则使渲染的 3D 对象可见。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Renderer rend;
void Start() { rend = GetComponent<Renderer>(); rend.enabled = true; }
// Toggle the Object's visibility each second. void Update() { // Find out whether current second is odd or even bool oddeven = Mathf.FloorToInt(Time.time) % 2 == 0;
// Enable renderer accordingly rend.enabled = oddeven; } }