public Vector3 size ;

描述

该盒体的总大小。这始终是 extents 的两倍。

size.x 为盒体的宽度,size.y 为高度,size.z 为深度。

//This script outputs the size of the Collider bounds to the console

using UnityEngine;

public class Example : MonoBehaviour { Collider m_Collider; Vector3 m_Size;

void Start() { //Fetch the Collider from the GameObject m_Collider = GetComponent<Collider>();

//Fetch the size of the Collider volume m_Size = m_Collider.bounds.size;

//Output to the console the size of the Collider volume Debug.Log("Collider Size : " + m_Size); } }