该盒体的总大小。这始终是 extents 的两倍。
size.x 为盒体的宽度,size.y 为高度,size.z 为深度。
//This script outputs the size of the Collider bounds to the console
using UnityEngine;
public class Example : MonoBehaviour { Collider m_Collider; Vector3 m_Size;
void Start() { //Fetch the Collider from the GameObject m_Collider = GetComponent<Collider>();
//Fetch the size of the Collider volume m_Size = m_Collider.bounds.size;
//Output to the console the size of the Collider volume Debug.Log("Collider Size : " + m_Size); } }