foldout | 显示的折叠状态。 |
content | 要显示的标签。 |
style | 可选 GUIStyle。 |
toggleOnLabelClick | 单击标签时是否切换折叠状态。 |
bool 用户选择的折叠状态。如果为 true,则应渲染子对象。
创建一个左侧带有折叠箭头的标签。
这适用于创建树或文件夹之类的结构,其中子对象仅在父项展开时显示。
Create a foldable menu that hides/shows the selected transform.
// Create a foldable menu that hides/shows the selected transform position. // If no Transform is selected, the Foldout item will be folded until // a transform is selected.
using UnityEditor; using UnityEngine;
public class FoldoutUsage : EditorWindow { bool showPosition = true; string status = "Select a GameObject";
[MenuItem("Examples/Foldout Usage")] static void Init() { FoldoutUsage window = (FoldoutUsage)GetWindow(typeof(FoldoutUsage)); window.Show(); }
public void OnGUI() { showPosition = EditorGUILayout.Foldout(showPosition, status); if (showPosition) if (Selection.activeTransform) { Selection.activeTransform.position = EditorGUILayout.Vector3Field("Position", Selection.activeTransform.position); status = Selection.activeTransform.name; }
if (!Selection.activeTransform) { status = "Select a GameObject"; showPosition = false; } }
public void OnInspectorUpdate() { this.Repaint(); } }