public float spotAngle ;

描述

光的聚光灯锥体的角度(以度为单位)。

这主要用于 Spot 光,对 Point 光不起作用 另请参阅:Light component

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float interval = 0.3F; public float minAngle = 10; public float maxAngle = 90; public float timeLeft; public Light lt; void Start() { lt = GetComponent<Light>(); lt.type = LightType.Spot; timeLeft = interval; } void Update() { timeLeft -= Time.deltaTime; if (timeLeft < 0.0F) { timeLeft = interval; lt.spotAngle = Random.Range(minAngle, maxAngle); } } }