将值限制在最小浮点值与最大浮点值之间。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { transform.position = new Vector3(Mathf.Clamp(Time.time, 1.0F, 3.0F), 0, 0); } }
将值限制在最小值与最大值之间并返回值。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { // Use this for initialization void Start() { // Clamps the value 10 to be between 1 and 3. // prints 3 to the console
Debug.Log(Mathf.Clamp(10, 1, 3)); } }