这可选择要在其中模拟粒子的空间。可以是世界或本地空间。
使用以下示例在本地与世界空间模拟之间切换:
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool useLocal = true;
void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; useLocal = main.simulationSpace == ParticleSystemSimulationSpace.Local; }
void Update() { var main = ps.main; main.simulationSpace = useLocal ? ParticleSystemSimulationSpace.Local : ParticleSystemSimulationSpace.World; }
void OnGUI() { useLocal = GUI.Toggle(new Rect(10, 60, 200, 30), useLocal, "Use Local Simulation Space"); } }
使用以下示例模拟相对于独立游戏对象的粒子:
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class ParticleSystemScript : MonoBehaviour { private ParticleSystem ps; public Transform relativeTo;
void Start() { ps = GetComponent<ParticleSystem>();
var main = ps.main; main.simulationSpace = ParticleSystemSimulationSpace.Custom; main.customSimulationSpace = relativeTo; }
void Update() { } }