配置当粒子系统停止并且所有粒子都湮灭时,GameObject 是自动禁用还是销毁自己。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps;
void Start() { ps = GetComponent<ParticleSystem>(); ps.Stop();
var main = ps.main; main.loop = false; main.duration = 1.0f; main.stopAction = ParticleSystemStopAction.Destroy;
ps.Play(); } }