可添加至 NetworkBehaviour 脚本的成员函数中的自定义属性,使此类函数仅在服务器上运行。
A [Server] method returns immediately if NetworkServer.active is not true, and generates a warning on the console. This attribute can be put on member functions that are meant to be only called on server. This would be redundant for Command] functions, as being server-only is already enforced for them.
using UnityEngine; using UnityEngine.Networking;
public class Example : NetworkBehaviour { [Server] public void Explode() { NetworkServer.Destroy(gameObject); } }