forward | 要查看的方向。 |
upwards | 定义向上方向的向量。 |
使用指定的 forward
和 upwards
方向创建旋转。
Z axis will be aligned with forward
, X axis aligned with cross product between forward
and upwards
, and Y axis aligned with cross product between Z and X.
If used to orient a Transform, the Z axis will be aligned with forward/
and the Y axis with upwards
if these vectors are orthogonal.
// You can also use transform.LookAt
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target;
void Update() { Vector3 relativePos = target.position - transform.position;
// the second argument, upwards, defaults to Vector3.up Quaternion rotation = Quaternion.LookRotation(relativePos, Vector3.up); transform.rotation = rotation; } }
另请参阅:SetLookRotation。