The Global Illumination Profiler shows statistics and how much CPU time is consumed by the real-time Global Illumination (GI) subsystem across all worker threads. GI is managed in Unity by a piece of middleware called Enlighten. See documentation on Global Illumination for more information.
Name | Description |
Total CPU Time | Total Enlighten CPU time across all threads. |
Probe Update Time | Time spent updating Light Probes. |
Setup Time | Time spent in the Setup stage. |
Environment Time | Time spent processing Environment lighting. |
Input Lighting Time | Time spent processing input lighting. |
Systems Time | Time spent updating Systems. |
Solve Tasks Time | Time spent running radiosity solver tasks. |
Dynamic Objects Time | Time spent updating Dynamic GameObjects. |
Time Between Updates | Time between Global Illumination updates. |
Other Commands Time | Time spent processing other commands. |
Blocked Command Write Time | Time spent in blocked state, waiting for command buffer. |
Blocked Buffer Writes | Number of writes to the command buffer that were blocking. |
Total Light Probes | Total number of Light Probes in the Scene. |
Solved Light Probes | Number of solved Light Probes since the last update. |
Probe Sets | Number of Light Probe sets in the Scene. |
Systems | Number of Enlighten Systems in the Scene. |
Pending Material GPU Renders | Number of Albedo/Emission renders queued for rendering on the GPU. |
Pending Material Updates | Number of Material updates waiting to get processed. |
2017–08–30 Page published with limited editorial review
New feature in 2018.2 NewIn20182