在多人游戏中生成玩家对象的方法的枚举。
using UnityEngine; using UnityEngine.Networking;
public class PlayerSpawnMethodExample : MonoBehaviour { void Update() { //Press the space key to switch to spawning on a random spawn point if (Input.GetKeyDown(KeyCode.Space)) { //Check that the PlayerSpawnMethod is currently RoundRobin if (NetworkManager.singleton.playerSpawnMethod == PlayerSpawnMethod.RoundRobin) //Switch it to Random spawning if it is NetworkManager.singleton.playerSpawnMethod = PlayerSpawnMethod.Random; //Otherwise switch it to RoundRobin else NetworkManager.singleton.playerSpawnMethod = PlayerSpawnMethod.RoundRobin; } } }
Random | 在随机选择的起始位置生成玩家。 |
RoundRobin | 在下一个起始位置生成玩家。 |