HolographicRemoting

class in UnityEngine.XR.WSA

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描述

全息远程处理 (Holographic Remoting) 接口允许您将应用程序连接到远程全息设备,并在应用程序和该设备之间流式传输数据。

// Connnect to remote holographic device

using System.Collections; using UnityEngine; using UnityEngine.XR; using UnityEngine.XR.WSA;

public class ExampleClass : MonoBehaviour { private string IP;

private bool connected;

public void Connect() { if (HolographicRemoting.ConnectionState != HolographicStreamerConnectionState.Connected) { HolographicRemoting.Connect(IP); } }

void Update() { if (!connected && HolographicRemoting.ConnectionState == HolographicStreamerConnectionState.Connected) { connected = true;

StartCoroutine(LoadDevice("WindowsMR")); } }

IEnumerator LoadDevice(string newDevice) { XRSettings.LoadDeviceByName(newDevice); yield return null; XRSettings.enabled = true; } }

静态变量

ConnectionState应用程序是否正在显示受保护的内容。