导航系统允许使用从场景几何体自动创建的导航网格来创建可在游戏世界中智能移动的角色。动态障碍物可让您在运行时更改角色的导航,而网格外链接 (Off-Mesh Link) 可让您构建特定动作,如打开门或从窗台跳下。本部分将详细介绍 Unity 的导航系统和寻路系统。
相关教程:导航 (Navigation)
搜索 Unity 知识库 (Knowledge Base) 了解提示、技巧和故障排除信息。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.