通用 Windows 应用程序默认情况下不接受命令行参数,因此要指定命令行参数,必须将它们传递给 App.xaml.cpp 或 App.cpp. 中的 AppCallbacks 构造函数。例如:
m_AppCallbacks =
ref new AppCallbacks
(
ref new Platform::Array<Platform::String\^>
{
L"-force-gfx-direct"
}
);
-nolog - 不生成 UnityPlayer.log。
-force-driver-type-warp - 强制为 DirectX 11.0 WARP 设备(更多信息:http://msdn.microsoft.com/en-us/library/gg615082.aspx)
-force-gfx-direct - 强制为单线程渲染。
-force-d3d11-no-singlethreaded - 强制在没有 D3D11_CREATE_DEVICE_SINGLETHREADED 标志的情况下创建 DirectX 11.0。
-dontConnectAcceleratorEvent - 禁止连接到 AcceleratorKeyEvent
。如果在 XAML 元素中输入有问题,这可能会有所帮助。缺点是 Unity 无法处理某些键(例如,键盘键 F10、Ctrl、Alt 和 Tab 可能在 Unity 中出现问题)。
-forceTextBoxBasedKeyboard - 对 TouchScreenKeyboard
使用基于文本框的实现。仅对 UWP XAML 应用程序有影响。允许切换到不同的实现,以防默认实现出现问题。
有关 DirectX 功能级别的更多信息,请参阅 http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876(v=vs.85).aspx
-force-feature-level–10–0 - 强制为 DirectX 11.0 功能级别 10.0。
-force-feature-level–10–1 - 强制为 DirectX 11.0 功能级别 10.1。
-force-feature-level–11–0 - 强制为 DirectX 11.0 功能级别 11.0。
• 2017–05–16 页面已修订
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