将 EditorWindow 显示为浮动实用程序窗口。
当实用程序窗口失去焦点时,它仍然位于新活动窗口的顶部。这意味着,
Unity 编辑器永远不会隐藏 EditorWindow.ShowUtility 窗口。但是,该窗口不能
停靠到编辑器。
实用程序窗口将始终位于正常 Unity 窗口前方。该窗口会
在用户从 Unity 切换到其他应用程序时隐藏起来。
注意:在使用此函数显示窗口之前,无需使用 EditorWindow.GetWindow。
\
允许您随机设置选定对象的旋转的浮动窗口实用程序。
using UnityEditor; using UnityEngine; using System.Collections;
// Simple script that randomizes the rotation of the selected GameObjects. // It also lists which objects are currently selected.
public class RandomizeInSelection : EditorWindow { public float rotationAmount = 0.33f; public string selected = "";
[MenuItem("Example/Randomize Children In Selection")] static void RandomizeWindow() { RandomizeInSelection window = ScriptableObject.CreateInstance(typeof(RandomizeInSelection)) as RandomizeInSelection; window.ShowUtility(); }
void RandomizeSelected() { foreach (var transform in Selection.transforms) { Quaternion rotation = Random.rotation; transform.localRotation = Quaternion.Slerp(transform.localRotation, rotation, rotationAmount); } }
void OnGUI() { foreach (var t in Selection.transforms) { selected += t.name + " "; }
EditorGUILayout.LabelField("Selected Object:", selected); selected = "";
if (GUILayout.Button("Randomize!")) RandomizeSelected();
if (GUILayout.Button("Close")) Close(); }
void OnInspectorUpdate() { Repaint(); } }