SurfaceData 是一种用于请求烘焙空间映射数据并在烘培后接收此数据的容器结构。
bakeCollider | 请求数据以烘培碰撞体数据时,将此字段设置为 true。如果在请求后接收烘培数据,将此字段设置为 true。将此字段设置为 true 时,还需要指定一个有效的 outputCollider。 |
id | 这是要烘培的表面或已烘培且要返回给用户的表面的 ID。 |
outputAnchor | 此 WorldAnchor 用于将表面锁定到相对于现实世界中的对象的位置。调用 RequestMeshAsync 以针对表面生成数据时,系统将在 WorldAnchor 中填入相关内容,并通过 SurfaceDataReadyDelegate 返回此 WorldAnchor。 |
outputCollider | 通过 RequestMeshAsync 请求烘培表面数据时,此 MeshCollider 将接收系统准备的烘培物理网格。对于那些需要高级工作流的用户,系统将通过 SurfaceDataReadyDelegate 中返回此 MeshCollider。 |
outputMesh | 请求烘培表面数据时,此 MeshFilter 将接收系统准备的烘培网格。对于那些需要高级工作流的用户,系统将通过 SurfaceDataReadyDelegate 中返回此 MeshFilter。 |
trianglesPerCubicMeter | 此值控制烘培网格数据的基本分辨率并通过 SurfaceDataReadyDelegate 返回。设备可使每立方米三角形的数量达到此值。 |
SurfaceData | 构造函数,可方便地填写 SurfaceData 结构。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.