接触点的法线。
以下示例将绘制一条线来表示碰撞中的每条法线。将在 Scene 视图中绘制每条直线。
using UnityEngine;
public class Example : MonoBehaviour { // Print how many points are colliding this transform // And print the first point normal that is colliding. void OnCollisionEnter(Collision other) { print("Points colliding: " + other.contacts.Length); print("First normal of the point that collide: " + other.contacts[0].normal); } }