设置射线投射是否检测触发器。
可以将碰撞体设置为触发器 - 触发器将检测进入其体积的其他碰撞体,但不会与它们发生物理碰撞。通常要避免使用射线投射检测触发碰撞体,因为它们不代表实体对象。您可以使用该属性选择射线投射是否应检测触发器。
另请参阅:Collider2D.isTrigger、Raycast。
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