path | 资源的文件系统路径。 |
string GUID。
获取 path
下资源的 GUID。
所有路径均是相对于项目文件夹的路径,例如:"Assets/MyTextures/hello.png"。
using UnityEngine; using UnityEditor;
public class Example : MonoBehaviour { [MenuItem("AssetDatabase/AssetPathToGUID")] static void Doit() { string t = AssetDatabase.AssetPathToGUID("Assets/texture.jpg"); Debug.Log(t); } }
If the asset does not exist AssetPathToGUID
will return nothing. However, recently deleted assets return a GUID until the Unity Editor is restarted.