resourceName | 设置的资源的名称。 |
nameID | 如 Shader.PropertyToID 给定的资源的 ID。 |
texture | 将指定本地资源绑定到的纹理。 |
将纹理绑定到 RayTracingShader 的本地纹理资源。
The texture specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the texture needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then Shader.SetGlobalTexture must be used.