Version: 2020.1
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetVectorArray

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public void SetVectorArray (int nameID, Vector4[] values);
public void SetVectorArray (string name, Vector4[] values);

参数

name 设置的属性的名称。
nameID 如 Shader.PropertyToID 给定的属性的 ID。
values 要将本地矢量数组属性绑定到的矢量的数组。

描述

RayTracingShader 的本地矢量数组属性设置值。

The vector array specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the vector array needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then Shader.SetGlobalVectorArray must be used.