插入灵活的空白元素。
灵活的空白元素将占用布局中的任何剩余空间。
注意:这将覆盖 GUILayout.ExpandWidth 和 GUILayout.ExpandHeight
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GUILayout 区域中灵活的空白元素。
using UnityEngine;
public class ExampleScript : MonoBehaviour { float sliderValue = 1.0f;
void OnGUI() { // Wrap everything in the designated GUI Area GUILayout.BeginArea(new Rect(0, 0, 200, 60)); // Begin the singular Horizontal Group GUILayout.BeginHorizontal(); // Place a Button normally GUILayout.RepeatButton("A button with\ntwo lines"); // Place a space between the button and the vertical area // so it fits the whole area GUILayout.FlexibleSpace(); // Arrange two more Controls vertically beside the Button GUILayout.BeginVertical(); GUILayout.Box("Value:" + Mathf.Round(sliderValue)); sliderValue = GUILayout.HorizontalSlider(sliderValue, 0.0f, 10f);
// End the Groups and Area GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.EndArea(); } }