Version: 2020.1
public Rigidbody rigidbody ;

描述

命中的碰撞体的 Rigidbody。如果该碰撞体未附加到刚体,则值为 /null/。

using UnityEngine;

public class Example : MonoBehaviour { // Apply a force to a clicked rigidbody object.

// The force applied to an object when hit. float hitForce;

void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

if (Physics.Raycast(ray, out hit)) { if (hit.rigidbody != null) { hit.rigidbody.AddForce(ray.direction * hitForce); } } } } }