Version: 2020.1

CommandBuffer.SetComputeBufferParam

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public void SetComputeBufferParam (ComputeShader computeShader, int kernelIndex, string name, ComputeBuffer buffer);
public void SetComputeBufferParam (ComputeShader computeShader, int kernelIndex, int nameID, ComputeBuffer buffer);
public void SetComputeBufferParam (ComputeShader computeShader, int kernelIndex, string name, GraphicsBuffer buffer);
public void SetComputeBufferParam (ComputeShader computeShader, int kernelIndex, int nameID, GraphicsBuffer buffer);

参数

computeShader 要为其设置参数的 ComputeShader
kernelIndex 当前为其设置缓冲区的内核。请参阅 ComputeShader.FindKernel
name 着色器代码中的缓冲区变量的名称。
nameID 属性名称 ID。使用 Shader.PropertyToID 可获取此 ID。
buffer 要设置的缓冲区。

描述

添加用于在 ComputeShader 中设置输入或输出缓冲区参数的命令。

缓冲区和纹理按内核逐一设置。可使用 ComputeShader.FindKernel 按函数名称查找内核索引。

Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.

另请参阅:DispatchComputeSetComputeFloatParamSetComputeFloatParamsSetComputeIntParamSetComputeIntParamsSetComputeMatrixParamSetComputeMatrixArrayParamSetComputeVectorParamSetComputeVectorArrayParamSetComputeTextureParam