rayTracingShader | RayTracingShader to set parameter for. |
name | 着色器代码中的纹理变量的名称。 |
nameID | The ID of the property name for the texture in shader code. Use Shader.PropertyToID to get this ID. |
rt | 有关要设置的纹理值或标识符,请参阅 RenderTargetIdentifier。 |
添加用于在 RayTracingShader 中设置纹理参数的命令。
The texture specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the texture needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then CommandBuffer.SetGlobalTexture or Shader.SetGlobalTexture must be used.