Version: 2020.2

CreateAssetObjectEventArgs

struct in UnityEditor

切换到手册

描述

A change of this type indicates that an asset object has been created. This happens for example when Undo.RegisterCreatedObjectUndo is used with an instance of an asset (e.g. Texture).

变量

guidThe GUID of the new asset.
instanceIdThe instance ID of the modified asset.
sceneThe Scene that contains the new asset. This is usually an invalid scene unless the asset is explicitly associated in a scene (e.g. RenderSettings).

构造函数

CreateAssetObjectEventArgsConstructs a new instance.