report | 包含构建相关信息的报告,例如目标平台和输出路径。 |
编译播放器脚本后立即实现此接口以接收回调。
using UnityEditor; using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEngine;
class MyCustomBuildProcessor : IPostBuildPlayerScriptDLLs { public int callbackOrder { get { return 0; } } public void OnPostBuildPlayerScriptDLLs(BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnPostBuildPlayerScriptDLLs for target " + report.summary.platform + " at path " + report.summary.outputPath); } }