BuildReport API 可为您提供有关 Unity 构建过程的信息。
BuildReport 对象由 BuildPipeline.BuildPlayer 返回,并且可用于发现有关文件输出、采取的构建步骤,以及本机代码剥离等其他特定于平台的信息。
files | 构建过程输出的所有文件的数组。 |
packedAssets | 构建过程生成的所有 PackedAssets 的数组。 |
scenesUsingAssets | An optional array of ScenesUsingAssets generated by the build process if BuildOptions.DetailedBuildReport was used during the build. |
steps | 构建过程中发生的所有 BuildStep 的数组。 |
strippingInfo | 用于构建的 StrippingInfo 对象。 |
summary | BuildSummary 包含关于构建过程的总体统计信息和数据。 |
GetInstanceID | 返回对象的实例 ID。 |
ToString | 返回对象的名称。 |
Destroy | 移除 GameObject、组件或资源。 |
DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 |
DontDestroyOnLoad | 在加载新的 Scene 时,请勿销毁 Object。 |
FindObjectOfType | 返回第一个类型为 type 的已加载的激活对象。 |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | 克隆 original 对象并返回克隆对象。 |
bool | 该对象是否存在? |
operator != | 比较两个对象是否引用不同的对象。 |
operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |
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