Version: 2020.3

Texture.currentTextureMemory

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public static ulong currentTextureMemory ;

描述

The amount of memory that all Textures in the scene use.

Provides a snapshot of the amount of memory used while the mipmap streaming and budget are applied. The amount of memory used trends toward targetTextureMemory as the Texture mipmaps are loaded or unloaded. See Also: targetTextureMemory.