每当创建一组新的属性修改时,将触发此回调。
另请参阅:PostprocessModifications。
using UnityEditor; using UnityEngine;
public class ExamplePostprocessModificationScript : MonoBehaviour { void Start() { Undo.postprocessModifications += MyPostprocessModificationsCallback; }
void OnDestroy() { Undo.postprocessModifications -= MyPostprocessModificationsCallback; }
UndoPropertyModification[] MyPostprocessModificationsCallback(UndoPropertyModification[] modifications) { // here, you can perform processing of the recorded modifications before returning them return modifications; } }