如果选择了对象,则实现 OnDrawGizmosSelected 来绘制辅助图标。
仅在选择了对象时,才绘制 Gizmos。Gizmos 是不可选择的。 这用于简化设置。例如,爆炸脚本可以绘制 一个显示爆炸半径的球体。
using UnityEngine;
public class gizmoTest : MonoBehaviour { public float explosionRadius = 5.0f;
void OnDrawGizmosSelected() { // Display the explosion radius when selected Gizmos.color = new Color(1, 1, 0, 0.75F); Gizmos.DrawSphere(transform.position, explosionRadius); } }
另请参阅:OnDrawGizmos。
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