Version: 2021.1
public static SceneManagement.Scene GetSceneAt (int index);

参数

index 要获取的场景的索引。索引必须大于或等于 0 且小于 SceneManager.sceneCount。

返回

Scene 对指定索引处场景的引用。

描述

获取 SceneManager 的已加载场景列表中索引处的场景。

using UnityEditor;
using UnityEngine.SceneManagement;
using UnityEngine;

public class Example { // adds a menu item which gives a brief summary of currently open Scenes [MenuItem("SceneExample/Scene Summary")] public static void ListSceneNames() { string output = ""; if (SceneManager.sceneCount > 0) { for (int n = 0; n < SceneManager.sceneCount; ++n) { Scene scene = SceneManager.GetSceneAt(n); output += scene.name; output += scene.isLoaded ? " (Loaded, " : " (Not Loaded, "; output += scene.isDirty ? "Dirty, " : "Clean, "; output += scene.buildIndex >= 0 ? " in build)\n" : " NOT in build)\n"; } } else { output = "No open Scenes."; } EditorUtility.DisplayDialog("Scene Summary", output, "Ok"); } }