返回相对于存储资源的项目文件夹的路径名称。
所有路径均相对于项目文件夹,例如“Assets/MyTextures/hello.png” 当游戏对象是场景的一部分时,返回场景路径。
using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.SceneManagement;
public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Get Asset Or Scene Path Example")] static void GetAssetOrScenePathExample() { var asset = AssetDatabase.LoadAssetAtPath("Assets/Prefabs/Cube123.prefab", typeof(GameObject)); //This will output Assets/Prefabs/Cube123.prefab Debug.Log(AssetDatabase.GetAssetOrScenePath(asset)); var clone = Instantiate(asset); EditorSceneManager.SaveScene(SceneManager.GetActiveScene()); //This will output Assets/Scenes/SampleScene.unity Debug.Log(AssetDatabase.GetAssetOrScenePath(clone)); } }