assetBundleName | 要删除的 assetBundle 名称。 |
forceRemove | 用于指示您是否要将 assetBundle 名称删除(即使您正在使用它)的标志。 |
从资源数据库中删除 assetBundle 名称。ForceRemove 标志用于指示您是否要将其删除,即使您正在使用它。
using UnityEditor; using UnityEngine;
public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Remove Bundle Name")] static void RemoveAssetBundleNameExample() { //Remove Asset Bundle name that is on Cube.prefab and it's dependencies var prefabPath = "Assets/Prefabs/Cube.prefab"; var assetBundleName = AssetDatabase.GetImplicitAssetBundleName(prefabPath); var assetBundleDependencies = AssetDatabase.GetAssetBundleDependencies(assetBundleName, true); AssetDatabase.RemoveAssetBundleName(assetBundleName, true); foreach (var bundleName in assetBundleDependencies) { AssetDatabase.RemoveAssetBundleName(bundleName, true); } } }